
An AI coach you talk to while you train, so working out feels less intimidating.

A gentler food tracker, focused on eating enough.

A simple scorer for weekend pickup cricket.

For staying close to the people who matter.

Build lifelong connections on campus.

A simple way for friends to check in on each other.
A few lessons from building and shipping products over the past few years.
A half-baked product in users’ hands is better than a perfect product that takes months to ship. Most of these apps went from idea to users in 1–2 weeks and continue to improve with feedback from real users.
One clear problem, solved exceptionally well, beats a product trying to do everything for everyone. Decide who you’re for, and more importantly, who you’re not for.
Every extra step is friction. Only ask for what’s needed now, and remove anything that slows users from reaching the core experience.
It’s easy to build a product. It’s hard to keep it simple. Watch how people actually use your product and be willing to cut anything that doesn’t serve what they’re trying to accomplish.